I lead interdisciplinary teams in user research and creative strategy, design of user experiences, software interfaces and creative support of product realization. Assuring my teams have the creative leadership needed to deliver best-in-class design is a top priority.
Establishing solid project plans is critical to my team's success. Sizing resource needs, creating staffing plans, timelines and milestones, team management and resource assessment are strengths that I consider critical and cultivate as a creative director.
Creating positive team dynamics depends on understanding the individual strengths and motivations. I seek to understand the team member's goals, match those to the project and provide guidance on creative career development.
An ability to provide good feedback is a key ingredient to meeting project goals. Conveying the direction and articulating the importance of quality are top priorities. Delivering that message in a way that empowers teams rather than demoralizes is crucial.
Originally hired as a Principal Designer, I've also worked as an Associate Creative Director. I was promoted to Creative Director in 2011. I have helped Standard and Poors, Sharp Aquos, Nokia, Qualcomm Mediaflo, AT&T, Sprint, and Virgin Mobile bring products to market. I have created product concepts and design strategy for clients such as General Motors, ETS, American Express, McKinsey and Co, SK Telecom, CNN, and Nuance Voice Recognition.
I created a new curriculum based on generative process for graduate-level architecture classes. The focus was on opening the world of creative coding for design methodology and utilized Processing and MaxScript in 3d Studio Max.
Principally worked on Verizon Wireless account.
Multifaceted experiences for Gensler, Wired Magazine, Sling Media, and a handful of advertising and technology startups. I provided UI design, flash and server-side development and animation.
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